Hey its like we just did this! and we did! back here!
So this semester i have a TA job! Its great, but there is one day a week i spend 5 hours down in another lab away from my version of maya, this is a bigger pain atm then one would think ha ha, and my files. So i decided to make another scene to work on while I’m down there! aka the “south lab project”. But Joe, cant you just move files around on the internet? you know like you do every day? Yes i can but, shh. The real response to this is i know ill break it, and another possible portfolio piece is more then welcome! The challenge I’m giving my self with this piece is to get a portfolio piece, but only working on it those 5 hours a week in the lab. So i picked a smaller project but that packed a visual punch!
Above image was done by Melissa Pierre-Louis. I love this picture is uses a very diverse color palette as well as a simple design that comes to fill a space in a brilliant way. Lets look at the environment break down!
As you look over the scene you can see a lot of the geo is just simple walls or repeated.this makes the big part of this project really more on the textures rather than the geometry. With this in mind I’m going to approach this in a texture style close to that of World or Warcraft.
The props and hero items here are also have pretty simple geo, and heavy on the textures once again. A lot of the smaller props like the red statue and the ones all along the back have forms that are much more human feeling will need to be careful to get these while keeping the poly count in control. For this scene i really feel like the floor itself needs to be looked at itself.
This floor is… complicated to say the least. The trick here is to get the light blue lines in while keeping the poly count low and in control this will be a trick one indeed, and will be covered in another blog!